hostname "--= BGL Match Underway =--" mp_falldamage 1 mp_timelimit 22 sv_alltalk 0 sv_cheats 0 rcon_password "change me" sv_password "change me" host_thread_mode 1 //This controls the multi-thread functionality of the game. 0 = Single core. 1 = Allow multi-core. 2 = Force multi-threading. //Simulated bullets, changes the guns to fire a ball that travels and obeys gravity. sv_simulatedbullets 1 //Show all player damages in the scoreboard. sv_show_damages 1 //Show enemy names under the crosshair. sv_show_enemy_names 1 sv_maxupdaterate 66 //This should be equal to the server tickrate. A higher updaterate provides better server precision on game events. //If in doubt, stick with 66. Setting this higher than the tickrate will do nothing. sv_saferespawntime 2.5 //Amount of time (in seconds) after respawn where the player is invincible. (To prevent spawn kills) sv_bullettracers 1 //This enables/disables tracer effects on bullets. //---------------------------------Pure Server Configs-------------------------------- sv_pure 1 //Setting this to 0 disables pure server mode. sv_pure_kick_clients 1 //Setting this to 0 will disable client kicks when materials do not match the server's. //------------------------------------------------------------------------------------- //--------------- Log file configs. -------------------------------------------------- log on //Creates a logfile (Enable= on Disable= off) sv_logfile 1 //Log server information in the log file. sv_logsdir logs //Folder in the game directory where server logs will be stored. sv_logecho 0 //Echo log information to the console. sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. //------------------------------------------------------------------------------------- // ----------------------------- Things below here ought to be left at default, but if you find a more optimal setting; go for it. -------------------------------------------- sv_minrate 25000 //Minimum rate for players to have when connected. People may try to manually adjust their rates, if their rate is lower than what the server is sending, //they will lag. Let's just go ahead and prevent this. sv_mincmdrate 20 //Prevent the ping mask. sv_maxcmdrate 66 // sv_maxrate 30000 //Max upload rate of 30 kbps to a single player. sv_minupdaterate 20 // Good standby, people who try setting their cl_updaterates below this tend to create "Artificial lag", so we'll just prevent this entirely. //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ //-------------------------------------------------------------------------------- CTF Settings -------------------------------------------------------------------------------- sv_ctf_capturestyle 1 //Setting this to 2 will prevent players from capturing or taking enemy flags when their own flags are already taken. sv_ctf_flagalerts 1 //Setting this to 2 will print notifications in the chat area. 0 disables alerts . sv_ctf_returnstyle 1 //Setting this to 2 allows friendlies to return their own flag when they touch it. (When it's dropped) //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- mp_friendlyfire 1 mp_chattime 10 sv_allowdownload 1 mp_autobalanceteams 0 // Restart Round sv_restartround 10 say "BGL Config Loaded" say "MATCH STARTS in 10 secs !!!!!!!!!!!!!" echo "*************** bgl.cfg loaded ***************" // EOF